D1 (FC-WA). Fractional calculus, Wavelet analysis and Applications;:
i. (cFC). Classic;
ii. (vFC). Variable;
iii. (FCts). Time scales;
iv. (cWA). Classic;
v. (aWA). Actual;
D2 (EA). Evolutionary algorithms and applications:
i. (cEA). Classical (genetic algorithms with probabilistic or statistically modeled populations, particles
intelligent - ant colony);
ii. (GP). Genetic programming;
iii. (GE). Evolutionary grammars (Grammatical Evolution);
D3 (GRS). Generally harsh crowds, hybridizations, and new approximation spaces;:
i. (sGRS). GRS in approximate "almost" approximate spaces (relational spaces, "pseudo- topological ") and applications;
ii. (hGRS). GRS-FS hybrids (Fuzzy Sets) and applications;
iii. (gGRS). GRS in graphs and applications: GKRF (Graph Kernel Rough Frontiers) eLearning Game. a .;
iv. (G&GM). Generalized Matrices and Applications: BlockChains (BC) Representations and Cryptography,
namely Internet of Things (IoT), cyber security, and so on. a .;
v. (gmGRS). GRS in GM and applications;
D4 (GT). D4. Innovative Game Theory Techniques and Application;:
i. (fcDG). Fractional calculation aspects in differential games;
ii. (eaG). Evolutionary aspects in game theory;
iii. (grsGn). GRS aspects in network games.
iv. (qG). Quantum game theory
i. (DA). Statistical analysis of data;
ii (IS). Cryptology: cryptanalysis and cryptography;
iii (CySec). Cyber security.
iv. (TechSec). New security technologies based on hardware devices and post-quantum cryptography